In the career mode you can unlock a lot of new areas not arenas where you can beat the crap out of your opponent using all things you can find in the area! Another great thing is the fact that the player or CPU can climb on camions,stairs or other things and hit an high flying attack on your opponent! The fact the this game had not got a ring wasn't considerd a good idea by a lot of wrestling fans. This game is very extreme and there are also backstage areas like the parking lot,the boiler room,the locker room and a bar!
20 Best Wrestling Games Ever Made
Wrestling Game - TV Tropes
The Japanese studio is behind 20 years and 70 million sales of licensed wrestling games, but with increasing resource requirements and fan expectation putting more strain on its annual WWE releases, the studio has begun to feel some frustration, senior vice president and producer Hiromi Furuta told VGC. The company has been using its experience gained making WWE to create the proprietary real-time motion capture technology ALiS Zero, which has allowed it to explore new areas of business such as live augmented reality AR performances in Japan, in which digital characters appear to perform live on stage with realistic lighting and shadows. Furuta hopes the two will one day combine to create AR esports performances and take the studio in a new and unique direction. I am the producer of the WWE series and have worked on more than 20 titles.
Yuke’s creates its own competition
The Playstation's peak coincided with the Monday Night Wars and video games became another component of that rivalry. WWF SmackDown! Based on the quality of graphics, controls, options and how much gameplay resembled what we saw on TV every week, the following are the all the pro wrestling games for the PS1 from worst to first. It's clear from the opening bell that the creators knew plenty about Homer, Bart and friends and very little about pro wrestling. The Simpsons Wrestling is essentially a simplistic, cartoony fighting game set in an oversized wrestling ring.
As I mentioned in the debut Game vs. Reality article , wrestling games were once locked into covering a specific, narrow chunks of whatever promotion they had managed to license — a game that came out around Christmas might, if you were lucky, be based on the characters and storylines from the first three-to-six months of that year. The soul-wrenching decisions continue….