W hen I started playing Dragon Age: Inquisition, the latest narrative adventure from Canadian developer Bioware, I thought it was going to be like any other epic fantasy role-playing game — except that at some point, it would allow me to do the no-pants dance with a foot man-bull voiced by Hollywood actor Freddie Prinze Jr. This is, after all BioWare, a studio renowned for exploring human relationships — or in the case of its Mass Effect sci-fi series, intergalactic pansexual human-alien relationships. In Dragon Age: Inquisition, you play a character of your own creation, tasked with saving the vast and cultured world of Thedas from, well, a big green bad thing in the sky that spawns demons. Why would anyone pass up that opportunity? Turning up early in the game as an optional companion, Dorian is a terribly posh upper-class mage, with a hipster moustache and a painful past. I took to him immediately, and as I wandered the pastoral paradise of the Hinterlands and the opulent city of Val Royeaux, he was always ready with some wiseass joke about pretty much every dire situation we found ourselves in.
My boyfriend in Dragon Age: Inquisition broke my heart when he told me he was gay
Romance For All at Mass Effect Andromeda Nexus - Mods and Community
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BioWare’s bisexual conundrum in the Dragon Age and Mass Effect series
This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff. For one reason or another, the people who play BioWare titles love their in-game romances.
Mass Effect 3 became the game in the sci-fi series where BioWare finally opened up the relationship possibilities for players wanting to romance a character of the same gender, with characters Esteban Cortez and Samantha Traynor only available for wooing if you played as a male or female Commander Shepard. Given the level of fan concern when news of these options broke, the moves to offer lesbian and gay romance options were going to face unprecedented levels of scrutiny. A new interview on the official BioWare site reveals that Dusty Everman and Patrick Weekes—the writers who worked on the Cortez and Traynor story arcs—knew that a critical lens was going to hover over their work and lets the pair talk about how they approached their duties:.